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CIdleMouseWatcher.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Shawn Sheridan
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __CIdleMouseWatcher__
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#define __CIdleMouseWatcher__
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//#include "IIdleTask.h"
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#include "IEventWatcher.h"
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#include "IPMUnknownData.h"
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#include "HelperInterface.h"
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#ifdef MACINTOSH
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# include <CoreServices/CoreServices.h>
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#endif
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class
MouseWatcherIdleTask;
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class
CIdleMouseWatcher
:
public
IEventWatcher
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{
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public
:
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CIdleMouseWatcher
(
IPMUnknown
*boss);
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~
CIdleMouseWatcher
();
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IEventDispatcher::EventTypeList
WatchEvent
(
IEvent
* e);
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void
StartWatching
();
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void
StopWatching
();
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enum
{ kEndOfTime = ~(uint32)0};
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virtual
uint32
MouseMoved
(
GSysPoint
) = 0;
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virtual
GSysPoint
StartingMousePoint
();
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private
:
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friend
class
MouseWatcherIdleTask;
//needs private access to fMouseMoving
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IPMUnknownData
* fAccomplice;
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enum
{ kNoOneWatching, kIdleTaskWatching, kEventWatcherWatching} fWhoIsWatching;
//an optimization so I don't have to ask the IdleTaskMgr or EventDispatcher which is active
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void
Farewell();
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bool16 fbInWatchEvent, fStopWhileInMouseMoved;
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};
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#endif // __CIdleMouseWatcher__
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CIdleMouseWatcher.h
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