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CResourceShell.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Lance Bushore
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __CResourceShell_h__
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#define __CResourceShell_h__
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#include "RsrcSpec.h"
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#include "PMLocaleId.h"
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class
CResourceShell
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{
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public
:
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static
SysHandle
GetResource
(
const
RsrcSpec
& spec);
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static
int16
CountResourcesLI
(
const
PMLocaleId
& locale,RsrcType resType);
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static
int16
CountResourcesLI
(
const
RsrcSpec
& spec);
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static
SysHandle
GetResourceLI
(
const
RsrcSpec
& spec);
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typedef
bool16 (*
EnumResource
)(
IPMStream
*s,
void
*enumData);
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static
void
EnumerateResourcesLI
(
const
PMLocaleId
& locale,
const
PluginID
& pluginID, RsrcType resType,
EnumResource
func,
void
*enumData,bool16 resourceAlreadyOpened = kFalse);
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static
void
EnumerateResources
(
const
PluginID
& pluginID, RsrcType resType,
EnumResource
func,
void
*enumData);
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private
:
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static
SysHandle GetIndResourceLI(
const
RsrcSpec
& spec);
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static
void
PrivateEnumerateResourcesLI(
const
PMLocaleId
& locale,
const
PluginID
& pluginID, RsrcType resType,
EnumResource
func,
void
*enumData);
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};
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#endif // __CResourceShell_h__
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CResourceShell.h
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