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IApplyAttributesData.h
1 //========================================================================================
2 //
3 // $File$
4 //
5 // Owner: Joe Shankar
6 //
7 // $Author$
8 //
9 // $DateTime$
10 //
11 // $Revision$
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14 //
15 // Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
16 //
17 // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
18 // with the terms of the Adobe license agreement accompanying it. If you have received
19 // this file from a source other than Adobe, then your use, modification, or
20 // distribution of it requires the prior written permission of Adobe.
21 //
22 //
23 // Purpose: Data interface for passing around an attribute boss list for commands.
24 //
25 //========================================================================================
26 
27 #ifndef __IApplyAttributesData__
28 #define __IApplyAttributesData__
29 
30 #include "IPMUnknown.h"
31 #include "TablesID.h"
32 
33 class AttributeBossList;
34 
38 {
39 public:
40  enum { kDefaultIID = IID_IAPPLYATTRIBUTESDATA };
41 
46  virtual void Set(const AttributeBossList* attrs) = 0;
47 
50  virtual const AttributeBossList* Get(void) const = 0;
51 };
52 
53 #endif