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IAssetStateMachine.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Bill Tislar
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __IASSETSTATEMACHINE__
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#define __IASSETSTATEMACHINE__
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#include "IPMUnknown.h"
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#include "workgroupid.h"
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class
IManagedStatus
;
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class
IAssetStateMachine
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_IASSETSTATEMACHINE };
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virtual
void
InitializeState
(
IManagedStatus
* managedStatus,
UID
objectUID = kInvalidUID ) = 0;
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virtual
void
HandleStateChange
(
IManagedStatus
* managedStatus,
UID
objectUID = kInvalidUID,
bool
useCachedData =
false
) = 0;
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};
// end IAssetStateMachine interface
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#endif // __IASSETSTATEMACHINE__
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IAssetStateMachine.h
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