InDesign SDK  20.5
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Groups Pages
IBehaviorDragDropData.h
1 //========================================================================================
2 //
3 // $File$
4 //
5 // Owner: Michael Brubidge
6 //
7 // $Author$
8 //
9 // $DateTime$
10 //
11 // $Revision$
12 //
13 // $Change$
14 //
15 // Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
16 //
17 // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
18 // with the terms of the Adobe license agreement accompanying it. If you have received
19 // this file from a source other than Adobe, then your use, modification, or
20 // distribution of it requires the prior written permission of Adobe.
21 //
22 //========================================================================================
23 
24 #ifndef __IBehaviorDragDropData_h__
25 #define __IBehaviorDragDropData_h__
26 
27 #include "IPMUnknown.h"
28 #include "BehaviorUIID.h"
29 #include "BehaviorTypes.h"
30 #include <vector>
31 
32 //========================================================================================
33 // CLASS IBehaviorDragDropData
34 //========================================================================================
35 
40 {
41 public:
42  enum { kDefaultIID = IID_IBEHAVIORDRAGDROPDATA };
43 
45  virtual void Clear() = 0;
46 
48  virtual bool16 IsEmpty() const = 0;
49 
53  virtual void Set(IDataBase* db, const std::vector< std::pair<ActionEvent, UID> >& behaviors) = 0;
54 
56  virtual IDataBase* GetDataBase() const = 0;
57 
59  virtual std::vector< std::pair<ActionEvent, UID> > Get() const = 0;
60 };
61 
62 #endif // __IBehaviorDragDropData_h__