InDesign SDK  20.5
 All Classes Namespaces Functions Variables Typedefs Enumerations Enumerator Friends Groups Pages
ICallback.h
1 //========================================================================================
2 //
3 // $File$
4 //
5 // Owner: Brendan O'Shea
6 //
7 // $Author$
8 //
9 // $DateTime$
10 //
11 // $Revision$
12 //
13 // $Change$
14 //
15 // Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
16 //
17 // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
18 // with the terms of the Adobe license agreement accompanying it. If you have received
19 // this file from a source other than Adobe, then your use, modification, or
20 // distribution of it requires the prior written permission of Adobe.
21 //
22 //
23 // page item iterator callback interface
24 //
25 //========================================================================================
26 
27 #ifndef __ICallback__
28 #define __ICallback__
29 
30 #include "IPMUnknown.h"
31 #include "IDrawMgr.h"
32 
33 class PMMatrix;
34 
35 class ICallback
36 {
37  public:
38  virtual void ExecuteCallback (const PMMatrix *xform, IPMUnknown *thing, int32 flags) = 0;
39 
40 /*
41  Concrete classes should take a pointer to a DrawMgr object as an argument to the constructor
42  and save the pointer as a data member. The GetDrawManager method returns the pointer to clients.
43 */
44  virtual IDrawMgr* GetCallbackDrawManager() = 0;
45 };
46 
47 
48 #endif // __ICallback__