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ICallback.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Brendan O'Shea
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// page item iterator callback interface
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//
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//========================================================================================
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#ifndef __ICallback__
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#define __ICallback__
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#include "IPMUnknown.h"
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#include "IDrawMgr.h"
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class
PMMatrix
;
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class
ICallback
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{
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public
:
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virtual
void
ExecuteCallback (
const
PMMatrix
*xform,
IPMUnknown
*thing, int32 flags) = 0;
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/*
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Concrete classes should take a pointer to a DrawMgr object as an argument to the constructor
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and save the pointer as a data member. The GetDrawManager method returns the pointer to clients.
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*/
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virtual
IDrawMgr
* GetCallbackDrawManager() = 0;
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};
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#endif // __ICallback__
tmpdoxygeninput
ICallback.h
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