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ICallbackTimer.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: robin briggs
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __ICallbackTimer__
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#define __ICallbackTimer__
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#include "IPMUnknown.h"
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#include "IIdleTask.h"
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#include "ShuksanID.h"
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// Danger! Danger! Danger! Danger! Danger! Danger!
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// The callback function is an unreferenced pointer. So the plug-in that supplies it
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// MUST NOT be unloaded while the function pointer is in the timer.
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typedef
uint32 (*TimerCallback)(
void
*refPtr);
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class
ICallbackTimer
:
public
IIdleTask
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{
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public
:
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// register a one time only callback in msecs milliseconds
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virtual
void
StartTimer(TimerCallback callback, uint32 msecs,
void
*refPtr = nil) = 0;
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virtual
void
StopTimer() = 0;
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};
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#endif // __ICallbackTimer__
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ICallbackTimer.h
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