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ICellFocusManager.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Joe Shankar
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Purpose: Interface that to keep cell focuses up-to-date and handling notification
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// from the table model.
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//
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//========================================================================================
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#ifndef __ICellFocusManager__
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#define __ICellFocusManager__
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#include "IPMUnknown.h"
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#include "TablesID.h"
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#include "TableTypes.h"
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class
ICellFocus
;
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class
RowRange
;
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class
ColRange
;
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class
GridArea
;
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class
ICellFocusManager
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ICELLFOCUSMANAGER };
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//----- Focus registration management.
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virtual
void
AddFocus
(
ICellFocus
* focus) = 0;
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virtual
void
RemoveFocus
(
ICellFocus
* focus) = 0;
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//---- Internal API for notification of table structure & attributes changes.
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virtual
void
RowsInserted
(
const
RowRange
& rows)
const
= 0;
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virtual
void
ColsInserted
(
const
ColRange
& cols)
const
= 0;
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virtual
void
RowsDeleted
(
const
RowRange
& rows)
const
= 0;
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virtual
void
ColsDeleted
(
const
ColRange
& cols)
const
= 0;
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virtual
void
CellsMerged
(
const
GridArea
& cells)
const
= 0;
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virtual
void
CellsUnmerged
(
const
GridArea
& cells)
const
= 0;
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virtual
void
RowsConverted
(
const
RowRange
& rows)
const
= 0;
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virtual
void
RowAttributesChanged
(
const
RowRange
& rows)
const
= 0;
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virtual
void
ColAttributesChanged
(
const
ColRange
& cols)
const
= 0;
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virtual
void
CellAttributesChanged
(
const
GridArea
& cells)
const
= 0;
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virtual
void
TableBeingDeleted
(
void
)
const
= 0;
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virtual
void
TableDirChange
(Tables::EDirection directionRTL)
const
= 0;
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virtual
void
CellContentChanged
(
const
GridArea
& cells)
const
= 0;
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virtual
void
CellContentDeleted
(
const
GridArea
& cells)
const
= 0;
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};
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#endif
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ICellFocusManager.h
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