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IGlobalRecompose.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Eric Menninga
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __IGLOBALRECOMPOSE__
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#define __IGLOBALRECOMPOSE__
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#include "IPMUnknown.h"
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#include "AttributeChecker.h"
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#include "TextID.h"
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class
IGlobalRecompose
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_IGLOBALRECOMPOSE };
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virtual
void
RecomposeAllStories
(bool16 clearModelCaches = kFalse) = 0;
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virtual
bool16
SelectiveRecompose
(
const
AttributeChecker
& whichAttribute,
UID
singleStory = kInvalidUID) = 0;
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virtual
bool16
SelectiveRecompose
(
const
WaxLineChecker
& whichAttribute,
UID
singleStory = kInvalidUID) = 0;
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virtual
bool16
SelectiveRecompose
(
const
ModelChecker
& whichAttribute,
UID
singleStory = kInvalidUID) = 0;
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virtual
bool16
SelectiveRecompose
(
const
StoryOptionsChecker
& whichAttribute,
UID
singleStory = kInvalidUID) = 0;
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virtual
void
ForceRecompositionToComplete
() = 0;
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};
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#endif // __IGLOBALRECOMPOSE__
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tmpdoxygeninput
IGlobalRecompose.h
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