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IGraphicStateIsApplicable.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Michael Martz
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Note: This interface is intended to be used on page items so that the page
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// item (or its type) can determine which attribute types can be applied to
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// it. For example, an image page item can only have a fill color and
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// overprint fill attribute.
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//
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//========================================================================================
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#ifndef _IGraphicStateIsApplicable_
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#define _IGraphicStateIsApplicable_
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//________________________________________________________________________________________
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// INCLUDES
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//________________________________________________________________________________________
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#include "IPMUnknown.h"
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#include "GraphicStylesID.h"
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//========================================================================================
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//________________________________________________________________________________________
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// CLASS DECLARATION
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//________________________________________________________________________________________
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class
IGraphicStateIsApplicable
:
public
IPMUnknown
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{
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//____________________________________________________________________________________
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// Data Types
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//____________________________________________________________________________________
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public
:
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enum
{ kDefaultIID = IID_IGRAPHICSTYLE_IS_APPLICABLE };
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//____________________________________________________________________________________
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// Member functions
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//____________________________________________________________________________________
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public
:
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//................................................................................
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// Prevent an internal attribute/rendering type from being applied to the page item
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//................................................................................
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virtual
void
PreventAttributeApplication
(
const
ClassID
& attrClassID) = 0;
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virtual
void
PreventFillRenderingApplication
(
const
ClassID
& newClassID) = 0;
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virtual
void
PreventStrokeRenderingApplication
(
const
ClassID
& newClassID) = 0;
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//................................................................................
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// Allow an internal attribute/rendering type to be applied to the page item.
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// Returns whether or not the attribute/rendering type class was removed from
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// the list.
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//................................................................................
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virtual
bool16
AllowAttributeApplication
(
const
ClassID
& attrClassID) = 0;
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virtual
bool16
AllowFillRenderingApplication
(
const
ClassID
& newClassID) = 0;
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virtual
bool16
AllowStrokeRenderingApplication
(
const
ClassID
& newClassID) = 0;
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virtual
void
ClearAttributeList
(
void
) = 0;
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virtual
void
ClearFillRenderingList
(
void
) = 0;
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virtual
void
ClearStrokeRenderingList
(
void
) = 0;
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//................................................................................
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// Can the attribute/rendering type be applied to the page item?
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//................................................................................
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virtual
bool16
IsAttributeApplicable
(
const
ClassID
& attrClassID)
const
= 0;
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virtual
bool16
IsFillRenderingTypeApplicable
(
const
ClassID
& classID)
const
= 0;
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virtual
bool16
IsStrokeRenderingTypeApplicable
(
const
ClassID
& classID)
const
= 0;
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//................................................................................
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// How many attribute/rendering type are prevented on the page item?
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//................................................................................
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virtual
uint32
AttributeClassCount
(
void
)
const
= 0;
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virtual
uint32
FillRenderingTypeClassCount
(
void
)
const
= 0;
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virtual
uint32
StrokeRenderingTypeClassCount
(
void
)
const
= 0;
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//................................................................................
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// Return the classID of the Nth item in the list.
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//................................................................................
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virtual
ClassID
GetAttributeClassID
(uint32 index)
const
= 0;
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virtual
ClassID
GetFillRenderingTypeClassID
(uint32 index)
const
= 0;
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virtual
ClassID
GetStrokeRenderingTypeClassID
(uint32 index)
const
= 0;
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};
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#endif // _IGraphicStateIsApplicable_
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IGraphicStateIsApplicable.h
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