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IInCopyStyleContext.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Jeff Argast
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __IInCopyStyleContext__
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#define __IInCopyStyleContext__
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#include "IPMUnknown.h"
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#include "InCopyWorkflowID.h"
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class
WideString
;
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class
AttributeBossList
;
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class
IInCopyStyleContext
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_IINCOPYSTYLECONTEXT };
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// Init the list with the story. Also, tell the context whether
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// to create paragraph styles or character styles
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virtual
void
Initialize (
const
UIDRef
& storyRef, bool16 isParagraph) = 0;
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// Add the style. This takes ownership of the text attributes
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virtual
void
AddStyle
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(
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const
WideString
& styleName,
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const
WideString
& basedOnStyleName,
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const
WideString
& nextStyleName,
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bool16 isImported,
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AttributeBossList
* textAttributes
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) = 0;
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// The style context doesn't do anything until Create is called. This is because
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// some styles are based on other styles and have follow on styles that might not be
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// defined at the time we are processing the style. Therefore the style context caches
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// a list of the styles as they are processed and then creates them when Create is called
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virtual
void
CreateStyles() = 0;
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};
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#endif // __IInCopyWorkflow__
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tmpdoxygeninput
IInCopyStyleContext.h
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