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IKeyBoard.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Robin_Briggs
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// The keyboard is the keeper of the key focus. An event handler must
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// aquire the key focus in order to get key events.
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//
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//========================================================================================
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#ifndef __IKEYBOARD__
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#define __IKEYBOARD__
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#include "IPMUnknown.h"
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class
IEventHandler
;
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class
IWindow
;
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class
IKeyBoard
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_IKEYBOARD };
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virtual
bool16
AcquireKeyFocus
(
IEventHandler
*newKeyFocus, bool16 validate = kTrue) = 0;
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virtual
bool16
RelinquishKeyFocus
(bool16 validate = kTrue) = 0;
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virtual
bool16
RelinquishKeyFocusForWindow
(
IWindow
* window, bool16 validate = kTrue) = 0;
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virtual
void
RemoveEventHandlersForWindow
(
IWindow
* window) = 0;
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virtual
IEventHandler
*
GetKeyFocus
()
const
= 0;
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virtual
void
RememberLastEditboxKeyFocusInPalette
(
IEventHandler
* eh) = 0;
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virtual
bool16
RestoreLastEditboxKeyFocusInPalette
() = 0;
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virtual
void
AppSuspend
() = 0;
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virtual
void
AppResume
() = 0;
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virtual
bool16
ValidateCurrentKeyFocus
() = 0;
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virtual
void
OpenExternalModalWindow
(
bool
isDVAOwnedWindow =
false
) = 0;
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virtual
void
ExternalModalWindowClosed
() = 0;
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#ifdef WINDOWS
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virtual
void
GetScriptAndCodePage(int32& outWritingScript, int32& outCodePage)
const
= 0;
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#endif
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};
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#endif // __IKEYBOARD__
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IKeyBoard.h
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