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ILibraryAssetCollection.h
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//========================================================================================
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//
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// $File$
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//
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// Owner:
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Purpose:
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// This interface is a secondary interface to the Library Boss. This interface
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// controls the "collection" of assets that make up the Library. Use this
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// interface to add and remove assets from the Library.
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//
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//========================================================================================
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#ifndef __ILibraryAssetCollection__
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#define __ILibraryAssetCollection__
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#include "IPMUnknown.h"
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#include "LibraryProviderID.h"
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class
ILibraryAsset
;
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class
ILibraryAssetIterator
;
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class
ILibraryComplexFilterData
;
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class
LibraryAssetID
;
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class
ILibraryAssetCollection
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ILIBRARYASSETCOLLECTION };
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virtual
ILibraryAsset
*
AcquireNewAsset
() = 0;
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virtual
ILibraryAsset
*
AcquireAssetCopy
(
ILibraryAsset
* sourceAsset) = 0;
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virtual
ILibraryAsset
*
AcquireAsset
(
const
LibraryAssetID
&
id
) = 0;
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virtual
void
ReleaseAsset
(
ILibraryAsset
* asset, bool16 assetWasChanged = kTrue, bool16 bForce = kFalse ) = 0;
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virtual
void
RemoveAsset
(
const
LibraryAssetID
&
id
) = 0;
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virtual
bool16
IsOpen
()
const
= 0;
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virtual
bool16
IsLocked
()
const
= 0;
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virtual
ILibraryAssetIterator
*
CreateIteratorWithFilter
(
ILibraryComplexFilterData
* inFilter) = 0;
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virtual
int32
Length
()
const
= 0;
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//-------------- For Internal Use Only -------------------------
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// Opens the collection with the given pathname
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virtual
bool16
Open
(
const
IDFile
&libraryFile ) = 0;
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// Creates a new collection with the given pathname
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virtual
bool16
Create
(
const
IDFile
&libraryFile ) = 0;
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// Closes the collection.
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virtual
void
Close
() = 0;
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// Disable and Enable Notification of Library Open and Close events
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virtual
void
DisableLibraryLevelNotification
() = 0;
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virtual
void
EnableLibraryLevelNotification
() = 0;
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// Disable and Enable Notification of Asset Addition, Change, and Deletion events
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virtual
void
DisableAssetLevelNotification
() = 0;
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virtual
void
EnableAssetLevelNotification
() = 0;
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// Get, Set, and Test the status of the "Has Changed" flag
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virtual
void
ClearHasChangedStatus
() = 0;
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virtual
void
SetHasChangedStatus
() = 0;
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virtual
bool16
HasChanged
() = 0;
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// Tell whether the library is old and needs to be converted to snippet data store
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virtual
bool16
NeedsSnippetConversion
(
const
IDFile
&libraryFile ) = 0;
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// Converts the input library file to snippet data storage format
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virtual
bool16
ConvertToSnippets
(
const
IDFile
&oldLibraryFile,
IDFile
&tmpLibraryFile,
IDFile
&newLibraryFile, bool16 bUseOldName = kFalse ) = 0;
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};
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#endif
tmpdoxygeninput
ILibraryAssetCollection.h
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