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ILibraryAssetIterator.h
1 //========================================================================================
2 //
3 // $File$
4 //
5 // Owner: Mark VerMurlen
6 //
7 // $Author$
8 //
9 // $DateTime$
10 //
11 // $Revision$
12 //
13 // $Change$
14 //
15 // Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
16 //
17 // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
18 // with the terms of the Adobe license agreement accompanying it. If you have received
19 // this file from a source other than Adobe, then your use, modification, or
20 // distribution of it requires the prior written permission of Adobe.
21 //
22 //
23 // Reviewed: 9/25/98
24 //
25 // Purpose:
26 // This interface is to a standard C class which is used to iterate over the assets
27 // in a library.
28 //
29 // THIS IS NOT A STANDARD BOSS INTERFACE
30 //
31 //========================================================================================
32 
33 #ifndef __ILibraryAssetIterator__
34 #define __ILibraryAssetIterator__
35 
36 
37 
38 
39 class ILibraryAsset;
41 
48 {
49 public:
50 
51  virtual ~ILibraryAssetIterator() {};
52 
57  virtual ILibraryAsset* First() = 0;
58 
63  virtual ILibraryAsset* Next() = 0;
64 
70  virtual ILibraryAsset* Find(LibraryAssetID assetID) = 0;
71 
77  virtual bool16 PassesThrough(LibraryAssetID assetID, ILibraryComplexFilterData* inFilter) = 0;
78 };
79 
80 
81 #endif