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ILibraryAssetIterator.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Mark VerMurlen
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Reviewed: 9/25/98
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//
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// Purpose:
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// This interface is to a standard C class which is used to iterate over the assets
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// in a library.
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//
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// THIS IS NOT A STANDARD BOSS INTERFACE
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//
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//========================================================================================
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#ifndef __ILibraryAssetIterator__
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#define __ILibraryAssetIterator__
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class
ILibraryAsset
;
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class
ILibraryComplexFilterData
;
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class
ILibraryAssetIterator
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{
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public
:
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virtual
~
ILibraryAssetIterator
() {};
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virtual
ILibraryAsset
*
First
() = 0;
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virtual
ILibraryAsset
*
Next
() = 0;
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virtual
ILibraryAsset
*
Find
(
LibraryAssetID
assetID) = 0;
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virtual
bool16
PassesThrough
(
LibraryAssetID
assetID,
ILibraryComplexFilterData
* inFilter) = 0;
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};
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#endif
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ILibraryAssetIterator.h
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