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ILinkResourceRenditionData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Sanyam Jain
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// ADOBE CONFIDENTIAL
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//
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// Copyright 2016 Adobe
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// All Rights Reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in
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// accordance with the terms of the Adobe license agreement accompanying
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// it. If you have received this file from a source other than Adobe,
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// then your use, modification, or distribution of it requires the prior
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// written permission of Adobe.
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//
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// Description:
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// This class defines an interface used to maintain and access a linked resource.
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//
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//========================================================================================
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#ifndef __ILinkResourceRenditionData__
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#define __ILinkResourceRenditionData__
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// ----- Includes -----
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#include "IPMUnknown.h"
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#include "LinksID.h"
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#include "ILinkResource.h"
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class
ILinkResourceRenditionData
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ILINKRESOURCERENDITIONDATA };
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enum
ResourceRenditionType
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{
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/* For placement only - usually a low-res replacement for a high-res original */
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kFPO,
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/* The original linked asset */
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kOriginal,
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};
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virtual
ResourceRenditionType
GetRenditionType
()
const
= 0;
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virtual
void
SetRenditionType
(ResourceRenditionType renditionType) = 0;
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};
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#endif // __ILinkResourceRenditionData__
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ILinkResourceRenditionData.h
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