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ILoadPlaceGunCmdData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Steve Flenniken
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __ILoadPlaceGunCmdData__
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#define __ILoadPlaceGunCmdData__
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#include "IPMUnknown.h"
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#include "IPlaceGun.h"
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#include "OpenPlaceID.h"
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class
ILoadPlaceGunCmdData
:
public
IPMUnknown
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{
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public
:
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/* Default IID to be used by UseDefaultIID() */
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enum
{ kDefaultIID = IID_ILOADPLACEGUNCMDDATA };
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virtual
void
SetPlaceGunLoadLocation
(
IPlaceGun::PlaceGunLocation
where) = 0;
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virtual
IPlaceGun::PlaceGunLocation
GetPlaceGunLoadLocation
()
const
= 0;
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};
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#endif
tmpdoxygeninput
ILoadPlaceGunCmdData.h
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