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IOffscreenPortData.h
1 //========================================================================================
2 //
3 // $File$
4 //
5 // Owner: Jack Kirstein
6 //
7 // $Author$
8 //
9 // $DateTime$
10 //
11 // $Revision$
12 //
13 // $Change$
14 //
15 // Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
16 //
17 // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
18 // with the terms of the Adobe license agreement accompanying it. If you have received
19 // this file from a source other than Adobe, then your use, modification, or
20 // distribution of it requires the prior written permission of Adobe.
21 //
22 //
23 // Purpose of interface:
24 // This is the OffscreenPort specific interface attached to offscreen view ports.
25 // It is a shell over the AGM API for setting up offscreen ports.
26 // In order to use an offscreen port, you have to create an IPlatformBitmap and
27 // then load that into the port via SetTargetBitmap. This is analogous to setting
28 // the targetwindow on a window view port.
29 //
30 //========================================================================================
31 
32 #ifndef __IOffscreenPortData__
33 #define __IOffscreenPortData__
34 
35 #include "IPMUnknown.h"
36 #include "GraphicsID.h"
37 #include "HelperInterface.h"
38 
39 #include "IDVOffscreenPortData.h"
40 
41 class PMMatrix;
42 class IPlatformOffscreen;
43 
92 
93 #endif