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IOffscreenPortData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Jack Kirstein
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Purpose of interface:
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// This is the OffscreenPort specific interface attached to offscreen view ports.
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// It is a shell over the AGM API for setting up offscreen ports.
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// In order to use an offscreen port, you have to create an IPlatformBitmap and
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// then load that into the port via SetTargetBitmap. This is analogous to setting
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// the targetwindow on a window view port.
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//
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//========================================================================================
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#ifndef __IOffscreenPortData__
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#define __IOffscreenPortData__
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#include "IPMUnknown.h"
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#include "GraphicsID.h"
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#include "HelperInterface.h"
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#include "IDVOffscreenPortData.h"
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class
PMMatrix
;
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class
IPlatformOffscreen
;
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typedef
IDVOffscreenPortData
IOffscreenPortData
;
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#endif
tmpdoxygeninput
IOffscreenPortData.h
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