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IPageItemVisibilityFacade.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: bob freeman
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Note:
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//
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//========================================================================================
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#ifndef _IPageItemVisibilityFacade_
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#define _IPageItemVisibilityFacade_
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#include "GenericID.h"
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namespace
Facade
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{
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class
IPageItemVisibilityFacade
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_IPAGEITEMVISIBILITYFACADE };
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virtual
bool16
CanHide
(
const
UIDRef
& targetItem)
const
= 0;
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virtual
bool16
CanAnyHide
(
const
UIDList
& targetItemList)
const
= 0;
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virtual
bool16
GetVisibleState
(
const
UIDRef
& targetItem)
const
= 0;
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virtual
bool16
IsHidden
(
const
UIDRef
& targetItem)
const
= 0;
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virtual
bool16
AreAnyHidden
(
const
UIDList
& targetItemList)
const
= 0;
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virtual
bool16
AreAllHidden
(
const
UIDList
& targetItemList)
const
= 0;
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virtual
bool16
AreAnyHiddenOnSpread
(
const
UIDRef
& targetItem)
const
= 0;
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virtual
ErrorCode
Show
(
const
UIDList
& targetItemList) = 0;
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virtual
ErrorCode
Hide
(
const
UIDList
& targetItemList) = 0;
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virtual
ErrorCode
ShowAllInSpread
(
const
UIDRef
& targetSpread) = 0;
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virtual
ErrorCode
GetHiddenObjects
(
const
UIDRef
& targetSpread,
UIDList
& hiddenItems ) = 0;
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virtual
bool16
IsVisibleOnCanvas
(
const
UIDRef
& targetItem)
const
= 0;
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};
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}
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#endif // _IPageItemVisibilityFacade_
tmpdoxygeninput
IPageItemVisibilityFacade.h
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