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IRenderObjectService.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: SusanCL
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __IRenderObjectService__
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#define __IRenderObjectService__
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//===================================================================================
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//___________________________________________________________________________________
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// INCLUDES
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//___________________________________________________________________________________
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#include "GraphicStylesID.h"
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#include "IPMUnknown.h"
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//___________________________________________________________________________________
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// CLASS FORWARDS
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//___________________________________________________________________________________
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class
IWorkspace
;
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class
ICommand
;
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class
IRenderingObject
;
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class
UIDList
;
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class
IRenderObjectService
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_IRENDEROBJECTSERVICE };
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public
:
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virtual
ClassID
GetRenderObjectClassID
(
void
)
const
= 0;
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virtual
IRenderingObject
*
CreateTemporaryRenderObject
(
const
IRenderingObject
* iSourceRenderObject) = 0;
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virtual
UID
CreateDefaultRenderObject
(
IWorkspace
*) = 0;
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virtual
UID
CreateNewNamedRenderObject
(
IDataBase
* iTargetDB,
const
IRenderingObject
* iNewRenderData) = 0;
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virtual
UID
CreateNewUnnamedRenderObject (
IDataBase
* iTargetDB,
const
IRenderingObject
* iNewRenderData) = 0;
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virtual
ErrorCode
DeleteRenderObjects
(
const
UIDList
& itemList,
UIDList
& remainderList) = 0;
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virtual
UIDList
*
DuplicateRenderObjects
(
IDataBase
* iTargetDB,
const
UIDList
& itemList,
UIDList
& remainderList,
ICommand
* iCallingCommand, bool16 doUnlock, bool16 doConvertToUnnamed, bool16 doConvertToProcess) = 0;
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};
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#endif // __IRenderObjectService__
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IRenderObjectService.h
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