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ISimpleImageStreamManager.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Dave Stephens
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// A simple envelope/wrapper class around the IImageStreamManager designed to ease
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// the setup of the IImageStreamManager when all you want to do is get an IImageStream
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// hooked up to an image for the purpose of reading.
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//
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//========================================================================================
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#ifndef __ISimpleImageStreamManager__
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#define __ISimpleImageStreamManager__
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#include "IPMUnknown.h"
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#include "IImageStream.h"
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class
IImageAttributes
;
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class
IImageStreamManager
;
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class
IImageStream
;
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class
ISimpleImageStreamManager
:
public
IPMUnknown
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{
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public
:
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virtual
ErrorCode
Set
(
const
UIDRef
& imageRef, bool16 bUseHighRes,
IImageAttributes
* dstImageAttributes,
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bool16 antiAliasing = kFalse, bool16 doDiffusion = kFalse, uint8 grayThreshold = 128) = 0;
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virtual
IImageStream
*
Open
(
void
) = 0;
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virtual
void
Close
(
void
) = 0;
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virtual
IImageStreamManager
*
QueryImageStreamManager
() = 0;
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};
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#endif
tmpdoxygeninput
ISimpleImageStreamManager.h
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