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ISoundContentData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: wtislar
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __ISoundContentData__
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#define __ISoundContentData__
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#include "SoundID.h"
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class
ISoundContentData
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{
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public
:
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enum
SampleDataFormat
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{
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enRawData = 0,
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enSignedData = 1,
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enMuLawData = 2,
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enALawData = 3
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};
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enum
SoundContentDataID
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{
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enSampleRate
= kSoundPrefix + 0,
// int32; unit: Hz; CONTENT DATA
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enNumberOfSoundChannels
= kSoundPrefix + 1,
// int16; CONTENT DATA
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enBitsPerSample
= kSoundPrefix + 2,
// int16 CONTENT DATA
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enFormatOfSampleData
= kSoundPrefix + 3,
// int16 CONTENT DATA
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enFormatOfCompression
= kSoundPrefix + 4,
// PMString CONTENT DATA
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enVolume
= kSoundPrefix + 5,
// PMReal CONTENT DATA
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enSynchronous
= kSoundPrefix + 6,
// flag CONTENT DATA
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enRepeat
= kSoundPrefix + 7,
// flag CONTENT DATA
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enMix
= kSoundPrefix + 8
// flag CONTENT DATA
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};
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};
// end ISoundContentData interface
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#endif // __ISoundContentData__
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ISoundContentData.h
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