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ISplineState.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Paul Sorrick
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __ISplineState__
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#define __ISplineState__
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#include "IPMUnknown.h"
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#include "SplineUIID.h"
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class
ISplineState
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ISPLINESTATE } ;
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enum
SplineState
{
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kOff = 0x0000,
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kCreation
= 0x0001,
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kMotion
= 0x0002,
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kCreationAndMotion
= (
kCreation
|
kMotion
)
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};
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virtual
void
SetState
(
SplineState
newState) = 0;
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virtual
ISplineState::SplineState
GetState
()
const
= 0;
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virtual
void
SetPageItem
(
const
UIDRef
& pageitem ) = 0 ;
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virtual
const
UIDRef
&
GetPageItem
()
const
= 0 ;
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virtual
void
SetMotionPageItem
(
const
UIDRef
& pageitem ) = 0 ;
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virtual
void
SetMotionOwnerPageItem
(
const
UIDRef
& pageitem ) = 0 ;
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virtual
const
UIDRef
&
GetMotionPageItem
()
const
= 0 ;
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virtual
const
UIDRef
&
GetMotionOwnerPageItem
()
const
= 0 ;
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virtual
void
SetPathAndPointIndex
(int32 pathIndex, int32 pointIndex) = 0;
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virtual
int32
GetPathIndex
()
const
= 0;
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virtual
int32
GetPointIndex
()
const
= 0;
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};
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ISplineState::SplineState
& operator|=(
ISplineState::SplineState
& lhs,
ISplineState::SplineState
rhs);
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#endif // __ISplineState__
tmpdoxygeninput
ISplineState.h
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