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ISprite.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Jack Kirstein
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Purpose of interface:
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// ISprite defines how to draw and manipulate objects dynamically.
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//
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//========================================================================================
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#ifndef __ISprite__
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#define __ISprite__
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#include "IPMUnknown.h"
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#include "GraphicsID.h"
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#include "PMReal.h"
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#include "IShape.h"
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class
UIDList
;
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class
PMRect
;
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class
PMMatrix
;
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class
ISprite
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ISPRITE };
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virtual
bool16
CreateSprite
(
IGraphicsContext
* gc,
UIDList
* itemList,
const
PMPoint
& startPt, bool16 bDrawItems = kTrue) = 0;
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virtual
void
DestroySprite
(
IGraphicsContext
* gc) = 0;
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virtual
void
DisableShapes
(
IGraphicsContext
* gc, bool16 disable) = 0;
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virtual
bool16
Show
(
IGraphicsContext
* gc,
const
PMPoint
& where, int32 flags,
PMMatrix
* xForm = nil) = 0;
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virtual
bool16
Scroll
(
IGraphicsContext
* gc,
const
PMPoint
& delta, int32 flags,
PMMatrix
* xForm = nil) = 0;
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virtual
void
Erase
(
IGraphicsContext
* gc,
const
PMPoint
& where, int32 flags,
PMMatrix
* xForm = nil) = 0;
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virtual
void
Hide
(
IGraphicsContext
* gc, bool16 bForceRedraw,
PMMatrix
* xForm = nil) = 0;
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virtual
SysRect
GetDeviceBounds
(
IGraphicsContext
* gc, int32 flags,
PMMatrix
* xForm = nil) = 0;
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virtual
void
InvalidateBBox
() = 0;
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virtual
bool16
ValidSprite
()
const
= 0;
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virtual
bool16
NeedsUpdate
(
const
PMPoint
& where, int32 flags)
const
= 0;
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};
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#endif
tmpdoxygeninput
ISprite.h
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