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ITextInset.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Bernd Paradies
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Sets the inset of a drawable pageitem.
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// See TextInset.cpp, SetTextInsetCmd.cpp, SpreadOverlapManager.cpp
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//
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//========================================================================================
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#ifndef __ITextInset__
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#define __ITextInset__
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#include "IPMUnknown.h"
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#include "PMReal.h"
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#include "StandOffID.h"
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class
IGeometry
;
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class
IStandOff
;
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class
PMRect
;
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class
ITextInset
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ITEXTINSET };
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enum
InsetFlags
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{
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kLeft = 1,
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kTop = 2,
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kRight = 4,
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kBottom = 8
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};
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virtual
void
SetInset
(
PMReal
nInset) = 0;
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virtual
PMReal
GetInset
()
const
= 0;
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virtual
bool16 SetRectInset(
const
PMRect
&insetRect) = 0;
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virtual
PMRect
GetRectInset()
const
= 0;
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virtual
PMRect
GetEffectiveInset
()
const
= 0;
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virtual
void
SetInsetGeometry
(
UID
nInsetGeo) = 0;
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virtual
IGeometry
*
QueryInsetGeometry
()
const
= 0;
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virtual
bool16
UpdateInsetGeometry
(bool16 bDynamic = kFalse) = 0;
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virtual
UID
GetInsetGeometry
()
const
= 0;
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};
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#endif
tmpdoxygeninput
ITextInset.h
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