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ITextScrapCmdData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Michael Burbidge
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __ITEXTSCRAPCMDDATA__
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#define __ITEXTSCRAPCMDDATA__
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#include "IPMUnknown.h"
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#include "CommandID.h"
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class
ITextFocus
;
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class
IDataExchangeHandler
;
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//========================================================================================
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// CLASS ITextScrapCmdData
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//========================================================================================
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class
ITextScrapCmdData
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ITEXTSCRAPCMDDATA };
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virtual
void
Set(
ITextFocus
* focus,
IDataExchangeHandler
* destinationHandler) = 0;
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virtual
ITextFocus
* GetTextFocus()
const
= 0;
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// Commands often need access to the dataHandler that will be the target of a copy-to-scrap command.
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// but the lifetime data handlers is very short because we revert scrap databases frequently.
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// ReleaseDestinationHandler should be called soon after the command has completed,
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// and definitely before the affected scrap gets reverted.
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virtual
void
ReleaseDestinationHandler() = 0;
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virtual
IDataExchangeHandler
* GetDestinationHandler()
const
= 0;
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};
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#endif
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ITextScrapCmdData.h
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