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IUIDData.h
1 //========================================================================================
2 //
3 // $File$
4 //
5 // Owner: robin briggs
6 //
7 // $Author$
8 //
9 // $DateTime$
10 //
11 // $Revision$
12 //
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14 //
15 // Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
16 //
17 // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
18 // with the terms of the Adobe license agreement accompanying it. If you have received
19 // this file from a source other than Adobe, then your use, modification, or
20 // distribution of it requires the prior written permission of Adobe.
21 //
22 //
23 // Interface for storing UIDs.
24 //
25 //========================================================================================
26 
27 #ifndef __IUIDData__
28 #define __IUIDData__
29 
30 //
31 // If you need to store a UID persistantly, use IPersistUIDData instead of
32 // IUIDData
33 //
34 
35 #include "IPMUnknown.h"
36 #include "UIDRef.h"
37 #include "CommandID.h"
38 
44 class IUIDData : public IPMUnknown
45 {
46 public:
47  enum { kDefaultIID = IID_IUIDDATA };
48 
50 
51 
57  virtual void Set(const IPMUnknown *item) = 0;
58 
63  virtual void Set(IDataBase *db, UID id) = 0;
64 
68  virtual void Set(const UIDRef& ref) = 0;
69 
71 
75  virtual IDataBase *GetItemDataBase() const = 0;
76 
79  virtual UID GetItemUID() const = 0;
80 
83  UID Get() const
84  { return GetItemUID(); }
85 
86 
89  virtual const UIDRef& GetRef() const = 0;
90 
91 
92 };
93 
94 
95 
96 #endif // __IUIDData__