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NoHandleSprite.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Heath Lynn
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __NoHandleSprite__
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#define __NoHandleSprite__
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#include "CSprite.h"
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class
NoHandleSprite
:
public
CSprite
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{
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public
:
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NoHandleSprite
(
IPMUnknown
*boss);
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virtual
~NoHandleSprite
();
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protected
:
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virtual
void
CreateTrackerPaths
(
IGraphicsContext
* gc);
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virtual
void
CreateHandlePaths
(
IGraphicsContext
* gc, bool16 bDoDirection);
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virtual
bool16
UseDisplayList
(int32 flags);
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virtual
PMRect
GetTrackerBounds
(
IGraphicsContext
* gc, int32 flags);
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virtual
void
DrawSpriteHandles
(
IGraphicsContext
* gc, int32 flags,
PMMatrix
* xForm);
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private
:
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bool32 fSmartDimensionsDrawn;
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};
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#endif
tmpdoxygeninput
NoHandleSprite.h
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