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PersistBoolData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Tommy Donovan
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Interface for storing booleans persistently.
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//
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//========================================================================================
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#ifndef __PersistBoolData__
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#define __PersistBoolData__
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#include "IBoolData.h"
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#include "HelperInterface.h"
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class
PersistBoolData
:
public
IBoolData
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{
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public
:
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PersistBoolData
(
IPMUnknown
*boss);
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virtual
~
PersistBoolData
();
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virtual
void
Set
(bool16 b);
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virtual
bool16
GetBool
()
const
;
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virtual
void
ReadWrite(
IPMStream
*s,
ImplementationID
prop);
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protected
:
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bool16 fBool;
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};
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//
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// FalseInitPersistBoolData is initialized to kFalse
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//
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class
FalseInitPersistBoolData
:
public
PersistBoolData
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{
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public
:
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FalseInitPersistBoolData
(
IPMUnknown
*boss) :
PersistBoolData
(boss)
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{
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fBool = kFalse;
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}
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};
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#endif // __PersistBoolData__
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PersistBoolData.h
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