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BehaviorEvent.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Michael Burbidge
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __BehaviorEvent_h__
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#define __BehaviorEvent_h__
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#include "IBehaviorEvent.h"
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#include "CPMUnknown.h"
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//========================================================================================
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// TEMPLATE BehaviorEvent
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//========================================================================================
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template
<
int
32 Event>
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class
BehaviorEvent
:
public
CPMUnknown
<IBehaviorEvent>
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{
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public
:
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BehaviorEvent
(
IPMUnknown
*boss) :
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CPMUnknown
<
IBehaviorEvent
>(boss) { }
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virtual
~BehaviorEvent
() { }
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virtual
ActionEvent
GetEvent
()
const
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{
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return
Event;
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}
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virtual
PMString
GetName
()
const
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{
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return
PMString
();
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}
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virtual
PMString
GetDictionaryKey
()
const
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{
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return
PMString
();
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}
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virtual
bool16
IsPageEvent
()
const
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{
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return
kFalse;
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}
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virtual
bool16
SupportsEvent
(
IPMUnknown
* inBoss)
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{
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return
kFalse;
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}
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};
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#endif // __BehaviorEvent_h__
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BehaviorEvent.h
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