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CSelectableDialogController.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Tom Taylor
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __CSelectableDialogController__
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#define __CSelectableDialogController__
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#include "CDialogController.h"
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#ifdef WIDGET_BUILD
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#endif
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class
IActiveContext
;
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class
CSelectableDialogController
:
public
CDialogController
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{
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public
:
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// ----- Initialization -----
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CSelectableDialogController
(
IPMUnknown
*boss);
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virtual
~
CSelectableDialogController
();
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// ----- Dialog protocol -----
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virtual
void
ResetDialogFields
(
IActiveContext
* myContext);
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virtual
WidgetID
ValidateDialogFields
(
IActiveContext
* myContext);
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// This function is called when the user clicks the "ok" (or equivalent)
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// button. Override ValidateFields to check that the data in each
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// dialog control is valid and within limits. It's up to the subclass
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// to display an alert. If one or more of the fields have invalid data,
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// return the WidgetID of the dialog item to select. If all fields are
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// valid, return kDefaultWidgetId. When all fields are valid, the
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// "ApplyFields" function will be called.
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virtual
void
ApplyDialogFields
(
IActiveContext
* myContext,
const
WidgetID
& widgetId);
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// Should be overridden to retrieve data from the widgets in the
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// dialog and apply it. The widget that caused the apply is passed
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// in 'widgetId. By default the widget with id kOKButtonWidgetID causes
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// an apply. Override Update to have others call ApplyFields.
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virtual
void
UserCancelled
();
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// This function is called when the user clicks the "cancel" button.
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// Override if the dialog needs to know when this happens.
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virtual
void
ClosingDialog
(
IActiveContext
* lastChanceToUseMyContext);
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// In ClosingDialog, we unload any panels that were not auto loaded..
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// ----- Dialog helper methods -----
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virtual
void
SelectDialogWidget
(
const
WidgetID
& widgetId);
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};
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#endif
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CSelectableDialogController.h
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