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CusDtLnkUIFileNodeID.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Adobe Developer Technologies
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Each C++ implementation class in the plug-in and its corresponding ImplementationID
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// should be registered in this file.
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//
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//========================================================================================
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#ifndef __CusDtLnkUIFileNodeID__
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#define __CusDtLnkUIFileNodeID__
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#include "NodeID.h"
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#include "IPMStream.h"
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#include "CusDtLnkUIID.h"
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class
CusDtLnkUIFileNodeID
:
public
NodeIDClass
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{
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public
:
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enum
{ kNodeType =
kCusDtLnkUITreeViewWidgetBoss
};
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static
NodeID_rv
Create
() {
return
new
CusDtLnkUIFileNodeID
(); }
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static
NodeID_rv
Create
(
const
PMString
& p)
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{
return
new
CusDtLnkUIFileNodeID
(p); }
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virtual
~CusDtLnkUIFileNodeID
() {}
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virtual
NodeType
GetNodeType
()
const
{
return
kNodeType; }
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virtual
int32
Compare
(
const
NodeIDClass
*
NodeID
)
const
;
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virtual
NodeIDClass
*
Clone
()
const
;
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virtual
void
Read
(
IPMStream
* stream);
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virtual
void
Write
(
IPMStream
* stream)
const
;
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const
PMString
&
GetUniqueKey
()
const
{
return
this->fUniqueKey; }
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private
:
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// Note we're keeping the destructor private to force use of the factory methods
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CusDtLnkUIFileNodeID
() {}
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CusDtLnkUIFileNodeID
(
PMString
p):fUniqueKey(p) { }
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PMString
fUniqueKey;
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};
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#endif // __CusDtLnkUIFileNodeID__
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tmpdoxygeninput
CusDtLnkUIFileNodeID.h
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