31 #ifndef __DVHostedWidgetEH__ 32 #define __DVHostedWidgetEH__ 34 #include "IEventHandler.h" 36 #include "DVAForwardDeclarations.h" 58 virtual bool16
Activate(
IEvent* ) {TRACEFLOW(
"Drover:Windows",
"%s::Activate\n", class_name());
return kFalse;}
59 virtual bool16
Deactivate(
IEvent* ) {TRACEFLOW(
"Drover:Windows",
"%s::Deactivate\n", class_name());
return kFalse;}
60 virtual bool16
Suspend(
IEvent* ) {TRACEFLOW(
"Drover:Windows",
"%s::Suspend\n", class_name());
return kFalse;}
61 virtual bool16
Resume(
IEvent* ) {TRACEFLOW(
"Drover:Windows",
"%s::Resume\n", class_name());
return kFalse;}
79 virtual bool16 GestureEvent(
IEvent* );
82 virtual bool16 BaseHandlePointerEvent(
IEvent* );
89 virtual bool16 BaseHandleKeyboardEvent(
IEvent* );
103 virtual bool16
ControlCmd(
IEvent* ) {TRACEFLOW(
"Drover:Windows",
"%s::ControlCmd\n", class_name());
return kFalse;}
104 virtual bool16 Update(
IEvent* ) {TRACEFLOW(
"Drover:Windows",
"%s::Update\n", class_name());
return kFalse;}
105 virtual bool16 PlatformEvent(
IEvent* ) {TRACEFLOW(
"Drover:Windows",
"%s::PlatformEvent\n", class_name());
return kFalse;}
106 virtual bool16 CallSysEventHandler(
IEvent* ) {TRACEFLOW(
"Drover:Windows",
"%s::CallSysEventHandler\n", class_name());
return kFalse;}
109 virtual void SetView(
IControlView* ) {TRACEFLOW(
"Drover:Windows",
"%s::SetView\n", class_name());
return;}
111 virtual const char* class_name() {
static const char* name =
"DVHostedWidgetEH";
return name;}
113 dvaui::ui::UI_Node* Get_UI_Node()
const;