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DVOffscreenGraphicsContext.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: jargast
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __DVOffscreenGraphicsContext__
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#define __DVOffscreenGraphicsContext__
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#include "IGraphicsContext.h"
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#include "PMMatrix.h"
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class
IControlView
;
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class
IViewPort
;
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class
ITransform
;
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class
IGraphicsContext
;
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class
DVOffscreenGraphicsContext
:
public
IGraphicsContext
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{
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public
:
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// ----- Initialization -----
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DVOffscreenGraphicsContext
(
IViewPort
* viewPort,
const
PMMatrix
& toWindowMatrix,
IControlView
* iView, SysRgn clipRgnInWinCoords = nil);
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virtual
~
DVOffscreenGraphicsContext
();
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// ----- Clipping -----
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virtual
SysRgn
GetClip
()
const
;
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virtual
SysRgn
GetOriginAdjustedClip
()
const
;
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// ----- Accessors -----
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virtual
SysPort
GetSysPort
()
const
;
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virtual
IViewPort
*
GetViewPort
()
const
;
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virtual
const
PMMatrix
&
GetContentToViewTransform
()
const
;
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virtual
const
PMMatrix
&
GetViewToContentTransform
()
const
;
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virtual
IControlView
*
GetView
()
const
;
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bool16
IsCurrent
()
const
;
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virtual
dvaui::drawbot::Drawbot*
GetDrawbot
()
const
;
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private
:
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PMMatrix
fToWindowMatrix;
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PMMatrix
fFromWindowMatrix;
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PMMatrix
fOldTransform;
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IViewPort
* fViewPort;
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IControlView
* fView;
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SysRgn fClipRgnInWinCoords;
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};
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#endif
tmpdoxygeninput
DVOffscreenGraphicsContext.h
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