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FileNodeID.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Peter Boctor
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __FILENODEID__
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#define __FILENODEID__
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#include "NodeID.h"
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#include "IPMStream.h"
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#include "widgetid.h"
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class
FileNodeID
:
public
NodeIDClass
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{
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public
:
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enum
{ kNodeType = kFileNodeID };
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static
NodeID_rv
Create() {
return
new
FileNodeID
(); }
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static
NodeID_rv
Create(
const
PMString
& pathListString) {
return
new
FileNodeID
(pathListString); }
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virtual
~
FileNodeID
() {}
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virtual
NodeType GetNodeType()
const
{
return
kNodeType; }
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virtual
int32 Compare(
const
NodeIDClass
*
NodeID
)
const
;
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virtual
NodeIDClass
* Clone()
const
;
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virtual
void
Read(
IPMStream
* stream);
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virtual
void
Write(
IPMStream
* stream)
const
;
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const
PMString
& GetPathItemsString()
const
{
return
fPathListString;}
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// This is mostly a debug call so that TreeView asserts have more context information
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virtual
PMString
GetDescription()
const
{
return
fPathListString; };
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private
:
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FileNodeID
() {}
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FileNodeID
(
const
PMString
& pathListString ) : fPathListString( pathListString ) {}
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PMString
fPathListString;
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};
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#endif
tmpdoxygeninput
FileNodeID.h
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