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GraphicsData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: jargast
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __GraphicsData__
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#define __GraphicsData__
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#include "PMMatrix.h"
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#include "IDrawOptions.h"
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class
IViewPort
;
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class
ITransform
;
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class
IControlView
;
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class
IGraphicsPort
;
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class
IRasterPort
;
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class
IGraphicsContext
;
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class
IDrwEvtDispatcher
;
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class
IDrawMgr
;
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class
ILayoutController
;
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class
IViewPortAttributes
;
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class
GraphicsData
;
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class
TextDrawInfo
;
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class
GraphicsDataPtr
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{
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public
:
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public
:
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GraphicsDataPtr
(
IGraphicsContext
* gc);
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public
:
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~GraphicsDataPtr
();
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GraphicsData
*
operator->
()
const
;
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operator
GraphicsData
*();
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private
:
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GraphicsData
* fGraphicsData;
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};
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//
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// The internal class
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//
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class
GraphicsData
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{
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public
:
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friend
class
GraphicsDataPtr
;
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private
:
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GraphicsData
();
//not implemented
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GraphicsData
(
GraphicsData
* gd);
//not implemented
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GraphicsData
(
const
GraphicsData
& gd);
//not implemented
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GraphicsData
(
IGraphicsContext
* gc);
//only implemented constructor--called from GraphicsDataPtr constructor
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~
GraphicsData
();
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GraphicsData
& operator=(
const
GraphicsData
& gd);
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public
:
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IGraphicsPort
*
GetGraphicsPort
()
const
;
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IRasterPort
*
GetRasterPort
()
const
;
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IDrwEvtDispatcher
*
GetDrawEventDispatcher
()
const
;
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IDrawMgr
*
GetDrawManager
()
const
;
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IControlView
*
GetView
()
const
;
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IViewPort
*
GetViewPort
()
const
;
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IViewPortAttributes
*
GetViewPortAttributes
()
const
;
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ILayoutController
*
GetLayoutController
()
const
;
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const
PMMatrix
&
GetContentToViewMatrix
()
const
;
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const
PMMatrix
&
GetViewToContentMatrix
()
const
;
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IGraphicsContext
*
GetGraphicsContext
()
const
;
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DrawOptionsSet
GetDrawOptions
(
const
IPMUnknown
*drawablePageItemInterface = nil)
const
;
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TextDrawInfo
*
GetTextDrawInfo
()
const
;
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private
:
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IGraphicsContext
* fContext;
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IGraphicsPort
* fGPort;
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IRasterPort
* fRPort;
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IDrwEvtDispatcher
* fDEDispatcher;
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IDrawMgr
* fDrawMgr;
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IControlView
* fCView;
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ILayoutController
* fController;
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IViewPort
* fViewPort;
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IViewPortAttributes
* fVPAttr;
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PMMatrix
fTransform;
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PMMatrix
fInvTransform;
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DrawOptionsSet
fDrawOptionsSet;
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bool8 fIgnoreDrawOptionOverrides;
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TextDrawInfo
* fTextDrawInfo;
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};
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//
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inline
GraphicsData
*
GraphicsDataPtr::operator->
()
const
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{
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return
fGraphicsData;
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}
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inline
GraphicsDataPtr::operator
GraphicsData
*()
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{
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return
fGraphicsData;
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}
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//
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// The graphics port will never be nil.
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inline
IGraphicsPort
*
GraphicsData::GetGraphicsPort
()
const
{
return
fGPort; }
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// The rasterport may be nil if not drawing to the screen.
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inline
IRasterPort
*
GraphicsData::GetRasterPort
()
const
{
return
fRPort; }
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// The draw event dispatcher will never be nil
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inline
IDrwEvtDispatcher
*
GraphicsData::GetDrawEventDispatcher
()
const
{
return
fDEDispatcher; }
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// The draw manager will never be nil
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inline
IDrawMgr
*
GraphicsData::GetDrawManager
()
const
{
return
fDrawMgr; }
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// The control view may be nil (nil indicates drawing to a printer or other
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// non-screen device)
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inline
IControlView
*
GraphicsData::GetView
()
const
{
return
fCView; }
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// The layout controller will not be nil during calls to inval, but may
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// be nil otherwise
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inline
ILayoutController
*
GraphicsData::GetLayoutController
()
const
{
return
fController; }
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// The transform represents the matrix from pasteboard to device.
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inline
const
PMMatrix
&
GraphicsData::GetContentToViewMatrix
()
const
{
return
fTransform; }
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inline
const
PMMatrix
&
GraphicsData::GetViewToContentMatrix
()
const
{
return
fInvTransform; }
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// Code to get the graphics context for any that need it.
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inline
IGraphicsContext
*
GraphicsData::GetGraphicsContext
()
const
{
return
fContext; }
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inline
IViewPort
*
GraphicsData::GetViewPort
()
const
{
return
fViewPort; }
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inline
IViewPortAttributes
*
GraphicsData::GetViewPortAttributes
()
const
{
return
fVPAttr; }
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inline
TextDrawInfo
*
GraphicsData::GetTextDrawInfo
()
const
{
return
fTextDrawInfo; }
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#endif
tmpdoxygeninput
GraphicsData.h
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