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ICalculatedText.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Ric Kamicar
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __ICalculatedText__
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#define __ICalculatedText__
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#include "IPMUnknown.h"
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#include "TextID.h"
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class
PMString
;
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class
IDrawingStyle
;
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class
ICalculatedTextResult
;
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class
ICalculatedText
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ICALCULATEDTEXT };
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virtual
ICalculatedTextResult
*
NewCalculatedText
(
const
IDrawingStyle
*baseStyle,
void
* data = nil)
const
= 0;
// ##rk: CALCTEXT: void* is ugly!
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virtual
ICalculatedTextResult
*
NewApproxCalculatedText
(
const
IDrawingStyle
*baseStyle,
void
* data = nil)
const
= 0;
// ##rk: CALCTEXT: void* is ugly!
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virtual
void
GetCalculatedTextStringForStoryEditor
(
WideString
& ws,
void
* data = nil)
const
= 0;
// ##rk: CALCTEXT: void* is ugly!
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virtual
bool16
ResetCalculatedText
(
void
* data, bool16 damageIfChanged = kTrue)
const
= 0;
// ##rk: CALCTEXT: void* is ugly!
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virtual
bool16
Recalculate
()
const
= 0;
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};
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#endif // __ICalculatedText__
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ICalculatedText.h
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