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IColorData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Jack Kirstein
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Purpose of Interface:
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// This persistant interface is the storage interface for colors. Colors are stored
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// as components and a space tag.
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//
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//========================================================================================
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#ifndef __IColorData__
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#define __IColorData__
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#include "IPMUnknown.h"
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#include "ColorSystemID.h"
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#include "GraphicTypes.h"
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#include "K2Vector.h"
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typedef
K2Vector<PMReal>
ColorArray
;
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class
IColorData
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ICOLORDATA };
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virtual
int32
GetColorSpace
()
const
= 0;
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virtual
const
ColorArray
&
GetColorData
()
const
= 0;
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virtual
int32
GetNumComponents
()
const
= 0;
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virtual
PMReal
GetNthComponent
( int32 index )
const
= 0;
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virtual
void
SetColorSpace
(int32 space) = 0;
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virtual
void
SetColorData
(
const
ColorArray
& componentArray) = 0;
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virtual
void
SetColorData
(int32 space,
const
ColorArray
& componentArray) = 0;
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virtual
bool16
IsEqual
(
const
IColorData
* iColorData)
const
= 0;
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virtual
void
SetConvertToHSB
(bool16 convertToHSB) = 0;
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virtual
bool16
GetConvertToHSB
()
const
= 0;
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};
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#endif
tmpdoxygeninput
IColorData.h
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