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ILibraryCmdData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Mark VerMurlen
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Reviewed: 9/25/98
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//
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// Purpose:
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// This interface is used to pass library reference data with various library command
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// bosses.
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//
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//========================================================================================
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#ifndef __ILibraryCmdData__
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#define __ILibraryCmdData__
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#include "IPMUnknown.h"
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#include "LibraryProviderID.h"
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#include "LibraryAssetID.h"
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class
ILibrary
;
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class
ILibraryCmdData
:
public
IPMUnknown
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{
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public
:
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virtual
void
SetLibraryFile
(
const
IDFile
&libraryFile) = 0;
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virtual
IDFile
GetLibraryFile
() = 0;
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virtual
void
SetSourceLibrary
(
ILibrary
*library) = 0;
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virtual
ILibrary
*
GetSourceLibrary
() = 0;
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virtual
void
SetDestLibrary
(
ILibrary
*library) = 0;
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virtual
ILibrary
*
GetDestLibrary
() = 0;
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virtual
void
SetAssetList
(
const
AssetIDList
& assetList) = 0;
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virtual
AssetIDList
&
GetAssetList
() = 0;
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virtual
void
SetUseOldName
(
const
bool16 bUseOldName) = 0;
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virtual
bool16
GetUseOldName
() = 0;
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};
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#endif // __ILibraryCmdData__
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ILibraryCmdData.h
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