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IManageableAsset.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Bill Tislar
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __IMANAGEABLEASSET__
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#define __IMANAGEABLEASSET__
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#include "IPMUnknown.h"
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#include "workgroupid.h"
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#include "IAMLockable.h"
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#include "IAssetStateMachine.h"
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#include "IManagedStatus.h"
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class
IAssetMonitor
;
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class
IAMSystemProvider
;
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class
IManageableAsset
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_IMANAGEABLEASSET };
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enum
AssetType
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{
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enUndefined
= 0,
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enDocument
= 1,
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enLinked
= 2,
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enUnmanageable
= 3
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};
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virtual
IAssetMonitor
*
GetAssetMonitor
() = 0;
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virtual
bool16
GetAssetURL
(
PMString
& outURL ) = 0;
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virtual
IAMLockable
*
GetLockable
() = 0;
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virtual
bool16
GetReadFile
(
IDFile
& file ) = 0;
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virtual
ClassID
GetServiceProviderClass
()
const
= 0;
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virtual
IAssetStateMachine
*
GetStateMachine
() = 0;
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virtual
IManagedStatus
*
GetStatus
() = 0;
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virtual
IManageableAsset::AssetType
GetType
() = 0;
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virtual
bool16
GetWriteFile
(
IDFile
& file ) = 0;
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virtual
bool16
HasVersionedContent
()
const
= 0;
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virtual
bool16
IsBound
()
const
= 0;
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virtual
bool16
IsTemporary
() = 0;
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virtual
bool16
IsVersioned
()
const
= 0;
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virtual
void
SetAssetMonitor
(
IAssetMonitor
* assetMonitor ) = 0;
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virtual
void
SetAssetURL
(
const
PMString
& url ) = 0;
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virtual
void
SetHasVersionedContent
( bool16 b ) = 0;
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virtual
void
SetIsBound
( bool16 b = kTrue ) = 0;
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virtual
void
SetIsVersioned
( bool16 b ) = 0;
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virtual
void
SetLockable
(
IAMLockable
* lock ) = 0;
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virtual
void
SetReadFile
(
const
IDFile
& file ) = 0;
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virtual
void
SetServiceProviderClass
(
ClassID
id
) = 0;
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virtual
void
SetStateMachine
(
IAssetStateMachine
* sm ) = 0;
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virtual
void
SetStatus
(
IManagedStatus
* status ) = 0;
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virtual
void
SetType
(
IManageableAsset::AssetType
t ) = 0;
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virtual
void
SetWriteFile
(
const
IDFile
& file ) = 0;
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};
// end IManageableAsset interface
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#endif // __IMANAGEABLEASSET__
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IManageableAsset.h
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