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IMojikumiCharacterClassList.h
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3 // $File$
4 //
5 // Owner: Shinji Hiramatsu
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23 
24 #ifndef __IMojikumiCharacterClassList__
25 #define __IMojikumiCharacterClassList__
26 
27 
28 #include "IPMUnknown.h"
29 #include "CTextEnum.h"
30 
31 class MojikumiCharacterClass;
32 
33 enum {
34  kMojikumi_DoubleByteCharacter = 0,
35  kMojikumi_SingleByteCharacter,
36  kMojikumi_BeginParagraph,
37  kMojikumi_EdgeOfLine,
38 
39  kMojikumi_NumOfDefaultClass
40 };
41 
43 {
44  public:
45  virtual void Clear() = 0;
46  virtual void AddCharacterClass(MojikumiCharacterClass* charClass) = 0;
47  virtual void RemoveCharacterClass(MojikumiCharacterClass* charClass) = 0;
48  virtual MojikumiCharacterClass* GetCharacterClass(textchar code) = 0;
49  virtual int32 GetCharacterClassIndex(textchar code) = 0;
50 
51  virtual MojikumiCharacterClass* GetGlyphClass(Text::GlyphID glyph) = 0;
52  virtual int32 GetGlyphClassIndex(Text::GlyphID glyph) = 0;
53 
54  virtual int32 GetNumOfCharacterClasses() const = 0;
55 
56  virtual int32 GetNumOfCharacters(int32 index) = 0;
57  virtual PMString GetCharacterClassName(int32 index) = 0;
58  virtual void SetCharacterClassName(int32 index, PMString& name) = 0;
59 
60  virtual int32 GetDefaultCharacterClassIndex(int16 defClass) const = 0;
61 };
62 
63 #endif // __IMojikumiCharacterClassList__