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IMovieActionData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Michael Brubidge
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __IMovieActionData_h__
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#define __IMovieActionData_h__
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#include "IBehaviorData.h"
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#include "BehaviorID.h"
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//========================================================================================
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// CLASS IMovieActionData
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//========================================================================================
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class
IMovieActionData
:
public
IBehaviorData
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{
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public
:
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enum
Operation { kPlay = 0, kStop, kPause, kResume, kPlayFromNavigationPoint, kStopAll };
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virtual
void
SetOperation
(
const
Operation& operation) = 0;
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virtual
Operation
GetOperation
()
const
= 0;
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virtual
void
SetMovie
(
const
UID
& movie) = 0;
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virtual
UID
GetMovie
()
const
= 0;
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virtual
void
SetNavigationPointID
(uint32 navPoint) = 0;
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virtual
uint32
GetNavigationPointID
()
const
= 0;
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};
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#endif // __IMovieActionData_h__
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IMovieActionData.h
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