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INudgeHandler.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: lance bushore
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __INudgeHandler__
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#define __INudgeHandler__
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class
IControlView
;
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class
INudgeHandler
:
public
IPMUnknown
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{
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public
:
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virtual
void
StartNudging
() = 0;
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virtual
void
DoNudge
() = 0;
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virtual
void
EndNudging
() = 0;
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virtual
void
SetLargeNudge
(bool16 largeNudge) = 0;
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virtual
bool16
GetLargeNudge
() = 0;
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virtual
void
SetNudgeUp
(bool16 nudgeUp) = 0;
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virtual
bool16
GetNudgeUp
() = 0;
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virtual
void
SetAssociateEditBox
(
IControlView
* ebView) = 0;
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virtual
IControlView
*
GetAssociateEditBox
() = 0;
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};
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#endif
tmpdoxygeninput
INudgeHandler.h
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