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IPageUIUtils.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Paul Sorrick
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __IPageUIUtils__
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#define __IPageUIUtils__
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#include "SpreadUIID.h"
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#include "IPMUnknown.h"
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#include "Utils.h"
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#include "PMPoint.h"
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#include "UIDRef.h"
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#include "IColorData.h"
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#include "IFlowFacade.h"
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class
IShape
;
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class
PointSelector
;
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class
GraphicsData
;
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class
IPageUIUtils
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_IPAGEUIUTILS };
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virtual
void
CalculatePageHandleAdornmentRects
(
IShape
* pageShape,
const
PMMatrix
& innerToWindowMatrix,
PMRectCollection
& outRectList) = 0;
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virtual
Flow::ConstraintIndex MapPointIndexToConstraintIndex(int32 pointIndex) = 0;
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virtual
int32 MapConstraintIndexToHandleIndex(Flow::ConstraintIndex i, Flow::Constraint constraint) = 0;
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virtual
void
DrawItemConstraints
(
GraphicsData
* gd,
const
UIDRef
& pageItem) = 0;
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};
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#endif // __IPageUIUtils__
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IPageUIUtils.h
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