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ISpectrumData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: SusanCL
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __ISpectrumData__
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#define __ISpectrumData__
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#include "IColorData.h"
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class
PMPoint
;
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class
ISpectrumData
:
public
IPMUnknown
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{
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public
:
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enum
LocationType
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{
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kNotInSpectrumBar
,
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kInColorBar
,
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kInMinSwatch
,
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kInMaxSwatch
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};
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virtual
void
InitializeTables
(
const
int32 colorspace,
const
int16 width,
const
int16 height, bool16 doHiRes, bool16 doBWSwatch) = 0;
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virtual
void
InitializeTransition
(
const
int32 colorspace,
const
ColorArray
& components,
const
int16 width,
const
int16 height, bool16 doHiRes, bool16 doBWSwatch) = 0;
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virtual
uint8*
GetTable1
()
const
= 0;
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virtual
uint8*
GetTable2
()
const
= 0;
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virtual
ColorArray
MapPositionToColor
(
const
PMPoint
& where, bool16 wantTransitionFract = kTrue) = 0;
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virtual
LocationType
MapPositionToLocation
(
const
PMPoint
& where ) = 0;
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};
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#endif
tmpdoxygeninput
ISpectrumData.h
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