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ITextControlData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Frits Habermann
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Purpose: ITextControlData provides an interface for storing text along with an object, typically a widget. The interface
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// is meant to be farily straightforward, with various "Set" methods for different kinds of strings (like numbers
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// vs. text), and the ability to retreive the string.
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//
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//========================================================================================
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#ifndef __ITEXTCONTROLDATA__
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#define __ITEXTCONTROLDATA__
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#include "PMTypes.h"
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#include "PMString.h"
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#include "widgetid.h"
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class
ITextControlData
:
public
IPMUnknown
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{
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public
:
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enum
{ kDefaultIID = IID_ITEXTCONTROLDATA };
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enum
TextControlDataState
{ kDirty = 1 };
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virtual
void
SetString
(
const
PMString
& newString, bool16 invalidate = kTrue,
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bool16 notifyOfChange = kTrue, bool16 isGoodString = kTrue) = 0;
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virtual
const
PMString
&
GetString
()
const
= 0;
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};
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#endif
tmpdoxygeninput
ITextControlData.h
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