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LibraryAssetID.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Tim Gogolin
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//
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// Reviewed: 9/28/98
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//
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// Purpose:
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// This class is used to represent an "ID" of a Library Asset.
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//
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// NOTE: The LibraryAssetID is NOT similar to UID's or other shuksan ID's and
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// is used only with the Library.
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//
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//========================================================================================
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#ifndef __LibraryAssetID__
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#define __LibraryAssetID__
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#include "K2Vector.h"
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#include "K2Vector.tpp"
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class
LibraryAssetID
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{
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public
:
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typedef
base_type
data_type
;
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// Creates a an invalid Asset ID.
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LibraryAssetID
();
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// Create an Asset ID given a numerical equivalent value
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static
LibraryAssetID
CreateLibraryAssetID(int32 i);
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// Return a numerical equivalent value for an Asset ID
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int32 GetAssetIDNumericValue()
const
;
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bool16 IsValid()
const
;
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bool16 operator==(
const
LibraryAssetID
&
id
)
const
;
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private
:
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LibraryAssetID
(int32 i);
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int32 fID;
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};
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typedef
K2Vector<LibraryAssetID>
AssetIDList
;
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#endif
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LibraryAssetID.h
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