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TransformUtils.h
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15 // Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
16 //
17 // NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
18 // with the terms of the Adobe license agreement accompanying it. If you have received
19 // this file from a source other than Adobe, then your use, modification, or
20 // distribution of it requires the prior written permission of Adobe.
21 //
22 //
23 // Purpose:
24 // Some often used tranformation calculations shelled with easy to use functions
25 //
26 //========================================================================================
27 
28 #ifndef __TransformUtils__
29 #define __TransformUtils__
30 
31 #include "PMMatrix.h"
32 #include "PMPoint.h"
33 #include "ITransform.h"
34 
35 class IPMUnknown;
36 class PMRect;
37 class PMPolygon4;
38 class IHierarchy;
39 class PMPathPoint;
40 class IGraphicsPort;
41 
42 
52 //
53 // Inner <--> Pasteboard
54 //
55 
56 
61  void TransformPasteboardPointToInner(const IPMUnknown * pUnknown, PMPoint * pt);
62 
67  void TransformInnerPointToPasteboard(const IPMUnknown * pUnknown, PMPoint * pt);
68 
69 
74  void InnerToPasteboardDelta(const IPMUnknown * pUnknown, PMPoint * delta);
75 
76 
81  void TransformPasteboardPathToInner(const IPMUnknown * pUnknown, PMPathPoint * pt);
82 
87  void TransformInnerPathToPasteboard(const IPMUnknown * pUnknown, PMPathPoint * pt);
88 
89 
94  void TransformPasteboardRectToInner(const IPMUnknown * pUnknown, PMRect * r);
95 
100  void TransformInnerRectToPasteboard(const IPMUnknown * pUnknown, PMRect * r);
101 
102 // These are useful for rotating a rectangle and then rebounding the points to find
103 // the bounding box of the transformed object
104 
109  void TransformPasteboardPolyToInner(const IPMUnknown * pUnknown, PMPolygon4 * poly);
110 
115  void TransformInnerPolyToPasteboard(const IPMUnknown * pUnknown, PMPolygon4 * poly);
116 
117 
118 //
119 // Parent <--> Pasteboard
120 //
121 
122 
127  void TransformPasteboardPointToParent(const IPMUnknown * pUnknown, PMPoint * pt);
128 
133  void TransformParentPointToPasteboard(const IPMUnknown * pUnknown, PMPoint * pt);
134 
135 
140  void PasteboardToParentDelta(const IPMUnknown * pUnknown, PMPoint * delta);
141 
142 
147  void TransformPasteboardPathToParent(const IPMUnknown * pUnknown, PMPathPoint * pt);
148 
153  void TransformParentPathToPasteboard(const IPMUnknown * pUnknown, PMPathPoint * pt);
154 
155 
160  void TransformPasteboardRectToParent(const IPMUnknown * pUnknown, PMRect * r);
161 
166  void TransformParentRectToPasteboard(const IPMUnknown * pUnknown, PMRect * r);
167 
168 // These are useful for rotating a rectangle and then rebounding the points to find
169 // the bounding box of the transformed object
170 
175  void TransformPasteboardPolyToParent(const IPMUnknown * pUnknown, PMPolygon4 * poly);
176 
181  void TransformParentPolyToPasteboard(const IPMUnknown * pUnknown, PMPolygon4 * poly);
182 
183 //
184 // Inner <--> Spread
185 //
186 
187 
192  void TransformSpreadPointToInner(const IPMUnknown * pUnknown, PMPoint * pt);
193 
198  void TransformInnerPointToSpread(const IPMUnknown * pUnknown, PMPoint * pt);
199 
200 
205  void TransformSpreadPathToInner(const IPMUnknown * pUnknown, PMPathPoint * pt);
206 
211  void TransformInnerPathToSpread(const IPMUnknown * pUnknown, PMPathPoint * pt);
212 
213 
218  void TransformSpreadRectToInner(const IPMUnknown * pUnknown, PMRect * r);
219 
224  void TransformInnerRectToSpread(const IPMUnknown * pUnknown, PMRect * r);
225 
226 // These are useful for rotating a rectangle and then rebounding the points to find
227 // the bounding box of the transformed object
228 
233  void TransformSpreadPolyToInner(const IPMUnknown * pUnknown, PMPolygon4 * poly);
234 
239  void TransformInnerPolyToSpread(const IPMUnknown * pUnknown, PMPolygon4 * poly);
240 
241 
242 //
243 // Parent <--> Spread
244 //
245 
246 
251  void TransformSpreadPointToParent(const IPMUnknown * pUnknown, PMPoint * pt);
252 
257  void TransformParentPointToSpread(const IPMUnknown * pUnknown, PMPoint * pt);
258 
259 
260 
265  void TransformSpreadPathToParent(const IPMUnknown * pUnknown, PMPathPoint * pt);
266 
271  void TransformParentPathToSpread(const IPMUnknown * pUnknown, PMPathPoint * pt);
272 
273 
278  void TransformSpreadRectToParent(const IPMUnknown * pUnknown, PMRect * r);
279 
284  void TransformParentRectToSpread(const IPMUnknown * pUnknown, PMRect * r);
285 
286 // These are useful for rotating a rectangle and then rebounding the points to find
287 // the bounding box of the transformed object
288 
293  void TransformSpreadPolyToParent(const IPMUnknown * pUnknown, PMPolygon4 * poly);
294 
299  void TransformParentPolyToSpread(const IPMUnknown * pUnknown, PMPolygon4 * poly);
300 
301 
302 //
303 // Inner <--> Parent
304 //
305 
306 
307 
308 
317  void TransformInnerPointToParent( const IPMUnknown* pUnknown, PMPoint * pt); //t_TransformPoint
318  void TransformParentPointToInner( const IPMUnknown* pUnknown, PMPoint * pt); //t_InverseTransformPoint
319  void TransformInnerRectToParent( const IPMUnknown* pUnknown, PMRect * r); //t_TransformRect
320  void TransformParentRectToInner( const IPMUnknown* pUnknown, PMRect * r); //t_InverseTransformRect
321  void TransformInnerPolyToParent( const IPMUnknown* pUnknown, PMPolygon4 * poly); //t_TransformPolygon4
322  void TransformParentPolyToInner( const IPMUnknown* pUnknown, PMPolygon4 * poly); //t_InverseTransformPolygon4
323 
324 //
325 // Query matrix functions
326 //
327 
328  PMMatrix InnerToOuterMatrix( const Transform::CoordinateSpace& coordinateSpace, const IPMUnknown * pUnknown );
329 
330 
336  PMMatrix InnerToPasteboardMatrix(const IPMUnknown * pUnknown);
337 
338 
344  PMMatrix ParentToPasteboardMatrix( const IPMUnknown* pUnknown);
345 
346 
352  PMMatrix InnerToSpreadMatrix(const IPMUnknown * pUnknown);
353 
359  PMMatrix ParentToSpreadMatrix( const IPMUnknown* pUnknown);
360 
361 
362 
363 
369  PMMatrix InnerToParentMatrix(const IPMUnknown * pUnknown);
370 
371 
383  void InnerToArbitraryParentMatrix( PMMatrix* resultMat, const IPMUnknown* pUnknown, const IHierarchy* pParent);
384 
385 
386 
399  void ResolveLocation( const UIDList* pageItems, const Transform::CoordinateSpace& coordinateSpace,
400  const Transform::TransformOrigin& location, K2Vector<PMPoint>* resolvedLocation);
401 
402 
403 
404 
405 #endif