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IShowHideFieldActionData.h
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//========================================================================================
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//
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// $File$
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//
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// Owner: Michael Brubidge
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//
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// $Author$
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//
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// $DateTime$
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//
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// $Revision$
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//
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// $Change$
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//
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// Copyright 1997-2010 Adobe Systems Incorporated. All rights reserved.
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//
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// NOTICE: Adobe permits you to use, modify, and distribute this file in accordance
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// with the terms of the Adobe license agreement accompanying it. If you have received
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// this file from a source other than Adobe, then your use, modification, or
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// distribution of it requires the prior written permission of Adobe.
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//
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//========================================================================================
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#ifndef __IShowHideFieldActionData_h__
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#define __IShowHideFieldActionData_h__
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#include "IBehaviorData.h"
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#include "BehaviorID.h"
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#include "K2Vector.h"
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#include "K2Pair.h"
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//========================================================================================
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// CLASS IShowHideFieldActionData
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//========================================================================================
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class
IShowHideFieldActionData
:
public
IBehaviorData
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{
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public
:
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typedef
int32 Action;
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enum
ActionConstants { kHide = 0, kShow, kNone };
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virtual
void
SetFields
(
const
K2Vector
<
K2Pair<UID, Action>
>& fields) = 0;
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virtual
K2Vector< K2Pair<UID, Action>
>
GetFields
()
const
= 0;
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};
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#endif // __IShowHideFieldActionData_h__
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IShowHideFieldActionData.h
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